

I just wish there was an option for a first-person view, as the heated battles that shooters like Heretic are known for are often tedious in a third-person view. And the choice of a third-person perspective does show off the graphics and Corvus' hot new moves - like creeping, rolling, the backstroke, and even pole vaulting.

The camera generally does a good job of keeping up with your character and it rarely gets stuck in a wall or in front of Corvus. Overall they did a pretty good job of implementation. You know, just like real life.Īlright, alright - I kid the designers a bit about their choice of third-person only for Heretic II.

And it really helps me get immersed in a game that has me looking at myself from behind. I love not being able to aim precisely and looking at my tight little Elven butt as I run around the city streets (uld this have been an attempt to get more girls into computer gaming?). If only they would have used a third-person view. I know it certainly took away from the playability of Quake II, Unreal, and Half-Life. Unfortunately the designers decided not to include any switchability, citing that it would take away from the playability of the game. "But," you say (we have all of you bugged, and we're watching Rockwell too) "certainly they included an option for a first-person view as well." Nope. Not only are the graphics, moves, and general feel of the engine totally updated, but Heretic II uses a third-person perspective as well. Heretic II uses a highly modified version of the Quake II engine. It's just not Corvus' day, or month, or year, or century for that matter. Instead of receiving a hero's welcome for saving the world from D'Sparil, Corvus instead finds that all of his brethren have been mutated by a mysterious plague that turned them into remorseless, blood-thirsty killers. After wondering the badlands, Corvus finally finds his way back to SilverSpring. Instead, in an ironic and depressing twist, D'Sparil altered the portal destination and Corvus is transported far away from the Elven city of SilverSpring. It seems that after slaying D'Sparil - one of the dreaded Serpent Riders - Corvus steps through a portal which he believes leads back to his homeland. You control Corvus, the Elven hunter from the original episode. As you put Mother Marathuk-one of you dreg’s aunt-to rest, the village Tunstal sinks into darkness, leaving it to its doom unless something is done.Not surprisingly, Heretic II starts out where the original ended. Ghastly caretakers tormented by the eternal punishment for unforgivable atrocities. Vile, insectoid parasites creeping into houses and nurseries come nighttime. This horrid fey lurks in the tangled depths of Sarkash where it fashions heart-seeking bone bows and blood-dyed cloaks from the flesh of the lost. Could stopping the approaching Doom be within its powers? Only one way to find out. In a hidden repository deep in the Slithering Swamp is a witch's altar of glyph-covered roots. These optional rules are the spark that adds fire- to your fights. The world is ending, so let's end it with a BANG.

Luckily, there are ways to break them, but it comes at a cost. So, you opened the puzzle box, whistled in the old mine, or carelessly removed the protecting wards? These curses will be the consequence. Tracks lead to an underground temple of bacchanalian frenzy, reeking of rot, offal, and bile. A campaign-starting or post-TPK tombcrawl adventure where the PCs find themselves buried alive in the vast, ever-changing cemetery Graven-Tosk. Enhance and personalize your classless characters with these optional advancement rules. Use this to generate cults, their leaders, beliefs, and spiritual home. In the heinous tome of curses and hexes, you’ll find:
